Class BoneRenderer
The BoneRenderer component is responsible for displaying pickable bones in the Scene View.
This component does nothing during runtime.
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Syntax
[ExecuteInEditMode]
[AddComponentMenu("Animation Rigging/Setup/Bone Renderer")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/RiggingWorkflow.html#bone-renderer-component")]
public class BoneRenderer : MonoBehaviour
Fields
boneColor
Declaration
Field Value
boneShape
Declaration
public BoneRenderer.BoneShape boneShape
Field Value
boneSize
Declaration
[Range(0.01F, 5F)]
public float boneSize
Field Value
drawBones
Toggles whether to render bone shapes or not.
Declaration
Field Value
drawTripods
Toggles whether to draw tripods on bones or not.
Declaration
Field Value
tripodSize
Declaration
[Range(0.01F, 5F)]
public float tripodSize
Field Value
Properties
Transform references in the BoneRenderer hierarchy that are used to build bones.
Declaration
public Transform[] transforms { get; }
Property Value
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