Class NavMeshAssetManager
Manages assets and baking operation of the NavMesh
Inheritance
NavMeshAssetManager
Inherited Members
ScriptableSingleton<NavMeshAssetManager>.GetFilePath()
ScriptableSingleton<NavMeshAssetManager>.instance
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.AI.Navigation.Editor.dll
Syntax
public class NavMeshAssetManager : ScriptableSingleton<NavMeshAssetManager>
Methods
ClearSurfaces(Object[])
Declaration
public void ClearSurfaces(Object[] surfaces)
Parameters
Type |
Name |
Description |
Object[] |
surfaces |
List of surfaces
|
IsSurfaceBaking(NavMeshSurface)
Checks if an operation of baking is in progress for a specified surface
Declaration
public bool IsSurfaceBaking(NavMeshSurface surface)
Parameters
Returns
Type |
Description |
bool |
True if the specified surface is baking
|
StartBakingSurfaces(Object[])
Start baking a list of NavMeshSurface
Declaration
public void StartBakingSurfaces(Object[] surfaces)
Parameters
Type |
Name |
Description |
Object[] |
surfaces |
List of surfaces
|
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