Generate window
The Generate window enables you to generate a new Texture2D asset or modify an existing Texture2D asset using generative models. When you select a generated or modified asset in this window, Unity applies it to the corresponding Texture2D Asset Importer in your project.
The Generate window shows the mapping between the Project/Generated Assets
folder and the Project/Assets
folder.
To generate or modify an asset, provide input text prompts and (optional) reference images. You can then import the generated or modified asset into your project's Texture2D asset for use in a game.
Generated assets are saved as .png
files by default. The Unity Texture2D Asset Importer supports importing .png
, .jpg
, and .exr
files to let you to work with different file formats as needed.
The following table describes the options available on the Generate window:
Option | Description |
---|---|
Prompt | Enter a text description of the asset you want to create. |
Negative prompt | Enter elements you want to exclude from the asset. |
Model selection | Select Change to choose the AI model used for asset generation. |
Reference options | Select Add More Controls to Prompt to define how reference images influence the generated asset. |
Images | Set the number of images to generate. |
Dimensions | Set the size of the asset output. |
Custom seed | Set a fixed seed for consistent asset generation. |
Generate | Generate the asset. |
For more information, refer to Generate Texture2D asset with a prompt.