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    Material Generator

    Material Generator uses machine learning to create realistic materials for 3D objects based on text-based prompts and reference images. You can simulate lifelike surfaces, such as wood, metal, brick, and others.

    You can apply the generated materials directly to objects in your Scene view and adjust them using different material maps and settings.

    Material Generator supports physically based rendering (PBR), which allows the materials to respond accurately to lighting and environmental conditions in Unity.

    Use the following topics to get started with using Material Generator.

    Topic Description
    Generate material using a prompt Generate materials using text-based prompt.
    Use the PBR tab Simulate how light interacts with the material's surface.
    Use the Upscale tab Refine the generated material to achieve better clarity.
    Manage generated material Manage and organize your generated material.

    Additional resources

    • Generate material with a prompt
    • Use the PBR tab
    • Terrain Layer Generator
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