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    Class ManageEditorParams

    Parameters for the Unity.ManageEditor tool.

    Inheritance
    object
    ManageEditorParams
    Implements
    IEquatable<ManageEditorParams>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AI.MCP.Editor.Tools.Parameters
    Assembly: Unity.AI.MCP.Editor.dll
    Syntax
    public record ManageEditorParams : IEquatable<ManageEditorParams>

    Properties

    Action

    Gets or sets the operation to perform.

    Declaration
    [McpDescription("Operation to perform", Required = true, Default = EditorAction.GetState)]
    public EditorAction Action { get; set; }
    Property Value
    Type Description
    EditorAction

    LayerName

    Gets or sets the layer name for add_layer/remove_layer actions.

    Declaration
    [McpDescription("Layer name for add_layer/remove_layer actions", Required = false)]
    public string LayerName { get; set; }
    Property Value
    Type Description
    string

    TagName

    Gets or sets the tag name for add_tag/remove_tag actions.

    Declaration
    [McpDescription("Tag name for add_tag/remove_tag actions", Required = false)]
    public string TagName { get; set; }
    Property Value
    Type Description
    string

    ToolName

    Gets or sets the tool name for the set_active_tool action.

    Declaration
    [McpDescription("Tool name for set_active_tool action", Required = false)]
    public string ToolName { get; set; }
    Property Value
    Type Description
    string

    WaitForCompletion

    Gets or sets whether to wait for certain actions to complete.

    Declaration
    [McpDescription("If true, waits for certain actions", Required = false)]
    public bool? WaitForCompletion { get; set; }
    Property Value
    Type Description
    bool?

    Implements

    IEquatable<T>
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