Namespace UnityEngine.Advertisements
Classes
Advertisement
The wrapper class used to interact with the Unity Ads SDK.
Advertisement.Banner
A static class for implementing banner ads.
BannerLoadOptions
Pass these options back to the SDK to notify it of events when loading the banner.
BannerOptions
Pass these options back to the SDK to notify it of events when displaying the banner.
MetaData
A class for sending various metadata to UnityAds.
ShowOptions
A collection of options that you can pass to Advertisement.Show
, to modify ad behaviour. Use ShowOptions.resultCallback
to pass a ShowResult enum back to Show
when the ad finishes.
Interfaces
IUnityAdsListener
An interface for handling various states of an ad. Implement this listener in your script to define logic for rewarded ads.
The OnUnityAdsReady
method handles logic for ad content being ready to display through a specified Placement.
The OnUnityAdsDidError
method handles logic for ad content failing to display because of an error.
The OnUnityAdsDidStart
method handles logic for the player triggering an ad to play.
The OnUnityAdsDidFinish
method handles logic for an ad finishing. Define conditional behavior for different finish states by accessing the ShowResult
result from the listener. For more information, view documentation on implementing rewarded ads.
Enums
BannerPosition
An enum representing the on-screen anchor position of the banner ad.
PlacementState
The enumerated states of a Unity Ads Placement.
ShowResult
An enum passed to ShowOptions.resultCallback after the ad has finished, indicating the result.