Interface IUnityAdsListener
An interface for handling various states of an ad. Implement this listener in your script to define logic for rewarded ads.
The OnUnityAdsReady
method handles logic for ad content being ready to display through a specified Placement.
The OnUnityAdsDidError
method handles logic for ad content failing to display because of an error.
The OnUnityAdsDidStart
method handles logic for the player triggering an ad to play.
The OnUnityAdsDidFinish
method handles logic for an ad finishing. Define conditional behavior for different finish states by accessing the ShowResult
result from the listener. For more information, view documentation on implementing rewarded ads.
Namespace: UnityEngine.Advertisements
Syntax
public interface IUnityAdsListener
Methods
OnUnityAdsDidError(String)
Declaration
void OnUnityAdsDidError(string message)
Parameters
Type | Name | Description |
---|---|---|
String | message |
OnUnityAdsDidFinish(String, ShowResult)
Declaration
void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
Parameters
Type | Name | Description |
---|---|---|
String | placementId | |
ShowResult | showResult |
OnUnityAdsDidStart(String)
Declaration
void OnUnityAdsDidStart(string placementId)
Parameters
Type | Name | Description |
---|---|---|
String | placementId |
OnUnityAdsReady(String)
Declaration
void OnUnityAdsReady(string placementId)
Parameters
Type | Name | Description |
---|---|---|
String | placementId |