Interface IUnityAdsListener
An interface for handling various states of an ad. Implement this listener in your script to define logic for rewarded ads.
The OnUnityAdsReady method handles logic for ad content being ready to display through a specified Placement.
The OnUnityAdsDidError method handles logic for ad content failing to display because of an error.
The OnUnityAdsDidStart method handles logic for the player triggering an ad to play.
The OnUnityAdsDidFinish method handles logic for an ad finishing. Define conditional behavior for different finish states by accessing the ShowResult result from the listener. For more information, view documentation on implementing rewarded ads.
Namespace: UnityEngine.Advertisements
Syntax
public interface IUnityAdsListenerMethods
OnUnityAdsDidError(String)
Declaration
void OnUnityAdsDidError(string message)Parameters
| Type | Name | Description | 
|---|---|---|
| String | message | 
OnUnityAdsDidFinish(String, ShowResult)
Declaration
void OnUnityAdsDidFinish(string placementId, ShowResult showResult)Parameters
| Type | Name | Description | 
|---|---|---|
| String | placementId | |
| ShowResult | showResult | 
OnUnityAdsDidStart(String)
Declaration
void OnUnityAdsDidStart(string placementId)Parameters
| Type | Name | Description | 
|---|---|---|
| String | placementId | 
OnUnityAdsReady(String)
Declaration
void OnUnityAdsReady(string placementId)Parameters
| Type | Name | Description | 
|---|---|---|
| String | placementId |