Class ExclusionRule
Base class for rules that exclude assets from the input pipeline.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: AutoGroupGenerator
Assembly: Unity.AutoGroupGenerator.Editor.dll
Syntax
public abstract class ExclusionRule : ScriptableObject
Fields
| Name | Description |
|---|---|
| m_DataContainer | Data container used to evaluate exclusion rules. |
Methods
| Name | Description |
|---|---|
| Initialize(DataContainer) | Initializes the rule with shared data. |
| ShouldIgnoreNode(AssetNode) | Determines whether a node should be ignored. |
| UnInitialize() | Clears cached data when the rule is no longer needed. |