Class AssetNode
Represents an asset in the dependency graph via its GUID.
Implements
Inherited Members
Namespace: AutoGroupGenerator
Assembly: Unity.AutoGroupGenerator.Editor.dll
Syntax
[Serializable]
public class AssetNode : IEquatable<AssetNode>
Constructors
| Name | Description |
|---|---|
| AssetNode(GUID) | Initializes a new instance of the AssetNode class. |
Fields
| Name | Description |
|---|---|
| Guid | The GUID backing this node. |
Properties
| Name | Description |
|---|---|
| AssetPath | Gets the asset path represented by this node. |
| FileName | Gets the asset file name without the directory path. |
Methods
| Name | Description |
|---|---|
| Equals(AssetNode) | Determines whether another node is equal to this node. |
| Equals(object) | Determines whether another object is equal to this node. |
| FromAssetPath(string) | Creates an AssetNode from an asset path. |
| FromGuidString(string) | Creates an AssetNode from a GUID string. |
| FromString(string) | Creates an AssetNode from a serialized string representation. |
| GetHashCode() | Returns a hash code for this node. |
| ToString() | Returns the GUID string for this node. |