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    Class AssetNode

    Represents an asset in the dependency graph via its GUID.

    Inheritance
    object
    AssetNode
    Implements
    IEquatable<AssetNode>
    Inherited Members
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: AutoGroupGenerator
    Assembly: Unity.AutoGroupGenerator.Editor.dll
    Syntax
    [Serializable]
    public class AssetNode : IEquatable<AssetNode>

    Constructors

    Name Description
    AssetNode(GUID)

    Initializes a new instance of the AssetNode class.

    Fields

    Name Description
    Guid

    The GUID backing this node.

    Properties

    Name Description
    AssetPath

    Gets the asset path represented by this node.

    FileName

    Gets the asset file name without the directory path.

    Methods

    Name Description
    Equals(AssetNode)

    Determines whether another node is equal to this node.

    Equals(object)

    Determines whether another object is equal to this node.

    FromAssetPath(string)

    Creates an AssetNode from an asset path.

    FromGuidString(string)

    Creates an AssetNode from a GUID string.

    FromString(string)

    Creates an AssetNode from a serialized string representation.

    GetHashCode()

    Returns a hash code for this node.

    ToString()

    Returns the GUID string for this node.

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