Class AssetSelectionInputRule
Input rule that aggregates assets selected directly or via JSON lists.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: AutoGroupGenerator
Assembly: Unity.AutoGroupGenerator.Editor.dll
Syntax
[CreateAssetMenu(menuName = "Addressables/Auto Group Generator/Rules/Input Rules/AssetSelectionInputRule")]
public class AssetSelectionInputRule : InputRule
Fields
| Name | Description |
|---|---|
| m_IncludeCurrentAddressables | When true, include the current addressable assets in the input list. |
| m_JsonAssetLists | JSON list of assets containing additional asset paths. |
| m_SelectedAssets | Assets explicitly selected for inclusion in the addressables groups. |
Methods
| Name | Description |
|---|---|
| GetIncludedAssets() | Returns a set of asset paths based on selected assets and JSON lists. |