Create and organize Addressable assets
The main way to organize and manage addressables is to use groups. This section outlines how to use these to effectively manage addressables.
Topic | Description |
---|---|
Introduction to creating and organizing Addressable assets | Understand how to make assets Addressable and organize them using groups, profiles, and the Addressable Asset Settings window. |
Define how to pack groups into AssetBundles | Choose optimal packing strategies for AssetBundles, including options to pack together, separately, or by labels, with considerations for project scale. |
Addressable asset dependencies | Understand how assets reference each other. |
Modification events | Understand modification events, which signal when data is manipulated. |
Addressables Asset Settings reference | Reference for project-level Addressables settings, including profiles, catalogs, downloads, build options, and system configuration. |
Addressables Preferences reference | Reference for Unity Editor preferences specific to Addressables, covering global settings that apply across all Unity projects. |