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    Create and organize Addressable assets

    The main way to organize and manage addressables is to use groups. This section outlines how to use these to effectively manage addressables.

    Topic Description
    Introduction to creating and organizing Addressable assets Understand how to make assets Addressable and organize them using groups, profiles, and the Addressable Asset Settings window.
    Define how to pack groups into AssetBundles Choose optimal packing strategies for AssetBundles, including options to pack together, separately, or by labels, with considerations for project scale.
    Addressable asset dependencies Understand how assets reference each other.
    Modification events Understand modification events, which signal when data is manipulated.
    Addressables Asset Settings reference Reference for project-level Addressables settings, including profiles, catalogs, downloads, build options, and system configuration.
    Addressables Preferences reference Reference for Unity Editor preferences specific to Addressables, covering global settings that apply across all Unity projects.

    Additional resources

    • Build Addressable assets
    • Load Addressable assets
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