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    Load Addressable assets

    The Addressables class provides methods to load Addressable assets. You can load assets one at a time or in batches.

    Topic Description
    Load Addressable assets introduction Understand how Addressables loads content.
    Addressables initialization process Understand how and when Addressables are initialized.
    Load assets Load a single or multiple assets.
    Load assets by location Load assets by address, label, or AssetReference.
    Load a scene Load and make a scene Addressable.
    Load AssetBundles Control how AssetBundles load.
    Load assets by asset reference Use AssetReferences and addresses to reference assets in your scripts.
    Manage asynchronous asset loading Control how assets are loaded and released asynchronously.
    Get addresses at runtime How to get and use addresses at runtime.
    Load content across multiple projects Load and manage assets across multiple Unity projects.
    Unload Addressable assets How to unload Addressable assets.
    Memory management Understand how Unity manages Addressables memory.

    Additional resources

    • Referencing Addressable assets in code
    • Addressable asset dependencies
    • Memory management
    • Unity Profiler
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