Load Addressable assets
The Addressables class provides methods to load Addressable assets. You can load assets one at a time or in batches.
| Topic | Description | 
|---|---|
| Load Addressable assets introduction | Understand how Addressables loads content. | 
| Addressables initialization process | Understand how and when Addressables are initialized. | 
| Load assets | Load a single or multiple assets. | 
| Load assets by location | Load assets by address, label, or AssetReference. | 
| Load a scene | Load and make a scene Addressable. | 
| Load AssetBundles | Control how AssetBundles load. | 
| Load assets by asset reference | Use AssetReferences and addresses to reference assets in your scripts. | 
| Manage asynchronous asset loading | Control how assets are loaded and released asynchronously. | 
| Get addresses at runtime | How to get and use addresses at runtime. | 
| Load content across multiple projects | Load and manage assets across multiple Unity projects. | 
| Unload Addressable assets | How to unload Addressable assets. | 
| Memory management | Understand how Unity manages Addressables memory. |