Class ComponentSingleton<T>
Creates a singleton.
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.ResourceManagement.Util
Assembly: Unity.ResourceManager.dll
Syntax
[ExecuteInEditMode]
public abstract class ComponentSingleton<T> : MonoBehaviour where T : ComponentSingleton<T>
Type Parameters
Name | Description |
---|---|
T | The singleton type. |
Properties
Name | Description |
---|---|
Exists | Indicates whether or not there is an existing instance of the singleton. |
Instance | Stores the instance of the singleton. |
Methods
Name | Description |
---|---|
DestroySingleton() | Destroys the singleton. |
GetGameObjectName() | Retrieves the name of the object. |