Method InstantiateAsync
InstantiateAsync(Vector3, Quaternion, Transform)
InstantiateAsync the referenced asset as type TObject. This cannot be used a second time until the first load is released. If you wish to call load multiple times on an AssetReference, use Addressables.InstantiateAsync() and pass your AssetReference in as the key. See the Loading Addressable Assets documentation for more details.
Declaration
public virtual AsyncOperationHandle<GameObject> InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | position | Position of the instantiated object. |
Quaternion | rotation | Rotation of the instantiated object. |
Transform | parent | The parent of the instantiated object. |
Returns
Type | Description |
---|---|
AsyncOperationHandle<GameObject> |
InstantiateAsync(Transform, bool)
InstantiateAsync the referenced asset as type TObject. This cannot be used a second time until the first load is released. If you wish to call load multiple times on an AssetReference, use Addressables.InstantiateAsync() and pass your AssetReference in as the key. See the Loading Addressable Assets documentation for more details.
Declaration
public virtual AsyncOperationHandle<GameObject> InstantiateAsync(Transform parent = null, bool instantiateInWorldSpace = false)
Parameters
Type | Name | Description |
---|---|---|
Transform | parent | The parent of the instantiated object. |
bool | instantiateInWorldSpace | Option to retain world space when instantiated with a parent. |
Returns
Type | Description |
---|---|
AsyncOperationHandle<GameObject> |