Namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
Classes
AddressablesAnalyzeResultData
Represents the data acquired after analyzing Addressable assets.
AnalyzeResultData
Represents the data acquired after analyzing Addressable assets.
AnalyzeRule
Base class for creating rules to analyze Addressables data. Use AnalyzeWindow.RegisterNewRule<T>() to register. a rule with the GUI window.
AnalyzeRule.AnalyzeResult
Result data returned by rules.
BundleRuleBase
Base class for handling analyzing bundle rules tasks and checking dependencies
CheckBundleDupeDependencies
Rule class to check for duplicate bundle dependencies
CheckResourcesDupeDependencies
Rule class to check resource dependencies for duplicates
CheckSceneDupeDependencies
Rule class to check scene dependencies for duplicates
Structs
BundleRuleBase.ResultData
Data object for results of resource based analysis rules
CheckBundleDupeDependencies.CheckDupeResult
Result for checking for duplicates
CheckBundleDupeDependencies.ExtraCheckBundleDupeData
Results for duplicate results inverted check