Class AnalyzeResultData
Represents the data acquired after analyzing Addressable assets.
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
Assembly: Unity.Addressables.Editor.dll
Syntax
[Obsolete("This has been made obsolete and is no longer functional. Analyze result data is handled internally.")]
public class AnalyzeResultData : ScriptableObject, ISerializationCallbackReceiver
Methods
Name | Description |
---|---|
OnAfterDeserialize() | Retrieves serialized data after a domain reload. |
OnBeforeSerialize() | Converts our data to a serialized structure before a domain reload. |