Class BuildScriptVirtualMode
Build script for creating virtual asset bundle dat for running in the editor.
Implements
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
[CreateAssetMenu(fileName = "BuildScriptVirtual.asset", menuName = "Addressables/Content Builders/Simulate Groups (advanced)")]
public class BuildScriptVirtualMode : BuildScriptBase, IDataBuilder
  Fields
| Name | Description | 
|---|---|
| kCatalogExt | Sets what extension to use for the catalog  | 
      
Properties
| Name | Description | 
|---|---|
| Name | The descriptive name used in the UI.  | 
      
Methods
| Name | Description | 
|---|---|
| BuildDataImplementation<TResult>(AddressablesDataBuilderInput) | The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.  | 
      
| CanBuildData<T>() | Used to determine if this builder is capable of building a specific type of data.  | 
      
| ClearCachedData() | Used to clean up any cached data created by this builder.  | 
      
| IsDataBuilt() | Checks to see if the data is built for the given builder.  | 
      
| ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) | Build processing of an individual group.  |