Class BuildScriptBase
Base class for build script assets
Implements
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
public class BuildScriptBase : ScriptableObject, IDataBuilder
  Fields
| Name | Description | 
|---|---|
| ShaderBundleBaseName | The constant suffix name for the built in shader bundle  | 
      
| instanceProviderType | The type of instance provider to create for the Addressables system.  | 
      
| sceneProviderType | The type of scene provider to create for the addressables system.  | 
      
Properties
| Name | Description | 
|---|---|
| Log | Stores the logged information of all the build tasks.  | 
      
| Name | The descriptive name used in the UI.  | 
      
Methods
| Name | Description | 
|---|---|
| BuildDataImplementation<TResult>(AddressablesDataBuilderInput) | The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.  | 
      
| BuildData<TResult>(AddressablesDataBuilderInput) | Build the specified data with the provided builderInput. This is the public entry point. Child class overrides should use BuildDataImplementation<TResult>(AddressablesDataBuilderInput)  | 
      
| CanBuildData<T>() | Used to determine if this builder is capable of building a specific type of data.  | 
      
| ClearCachedData() | Used to clean up any cached data created by this builder.  | 
      
| ClearContentUpdateNotifications(List<AddressableAssetGroup>) | Clears content update notifications from teh groups window  | 
      
| CopyAndRegisterContentState(string, string, AddressablesDataBuilderInput, AddressablesPlayerBuildResult) | Register content state for build updates  | 
      
| CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List<ContentCatalogDataEntry>, HashSet<Type>) | Utility method for creating locations from player data.  | 
      
| DeleteFile(string) | Utility method for deleting files.  | 
      
| DisplayBuildReport() | Displays the Addressables Report window  | 
      
| IsDataBuilt() | Checks to see if the data is built for the given builder.  | 
      
| NotifyUserAboutBuildReport() | Notifies the user about the existence of the Addressables Report  | 
      
| OutputLibraryPathForAsset(string) | Set output path for library asset  | 
      
| ProcessAllGroups(AddressableAssetsBuildContext) | Loops over each group, after doing some data checking.  | 
      
| ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) | Build processing of an individual group.  | 
      
| WriteFile(string, byte[], FileRegistry) | Utility method to write a file. The directory will be created if it does not exist.  | 
      
| WriteFile(string, string, FileRegistry) | Utility method to write a file. The directory will be created if it does not exist.  |