Class BuildScriptPackedPlayMode
Uses data built by BuildScriptPacked class. This script just sets up the correct variables and runs.
Implements
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
[CreateAssetMenu(fileName = "BuildScriptPackedPlayMode.asset", menuName = "Addressables/Content Builders/Use Existing Build (requires built groups)")]
public class BuildScriptPackedPlayMode : BuildScriptBase, IDataBuilder
  Properties
| Name | Description | 
|---|---|
| Name | The descriptive name used in the UI.  | 
      
Methods
| Name | Description | 
|---|---|
| BuildDataImplementation<TResult>(AddressablesDataBuilderInput) | The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.  | 
      
| CanBuildData<T>() | Used to determine if this builder is capable of building a specific type of data.  | 
      
| ClearCachedData() | Used to clean up any cached data created by this builder.  | 
      
| IsDataBuilt() | Checks to see if the data is built for the given builder.  |