Class CheckSceneDupeDependencies
Rule class to check scene dependencies for duplicates
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
Syntax
public class CheckSceneDupeDependencies : BundleRuleBase
Properties
Name | Description |
---|---|
CanFix | True if this rule can fix itself. If child class sets this to true, class must override FixIssues |
ruleName | Display name for rule |
Methods
Name | Description |
---|---|
FixIssues(AddressableAssetSettings) | Fixing method to be run on results of the RefreshAnalysis. If CanFix returns true, this method must be overriden. It is recommended that RefreshAnalysis caches any data that will be needed to fix. Fix should not rerun RefreshAnalysis before fixing. |
GetResourcePaths() | Gets an array of resource paths that are to be compared against the addressables build content |
RefreshAnalysis(AddressableAssetSettings) | Clear analysis and calculate built in resources and corresponding bundle dependencies for scenes |