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    Namespace UnityEditor.AddressableAssets.Build.AnalyzeRules

    Classes

    AddressablesAnalyzeResultData

    Represents the data acquired after analyzing Addressable assets.

    AnalyzeResultData

    Represents the data acquired after analyzing Addressable assets.

    AnalyzeRule

    Base class for creating rules to analyze Addressables data. Use AnalyzeWindow.RegisterNewRule<T>() to register. a rule with the GUI window.

    AnalyzeRule.AnalyzeResult

    Result data returned by rules.

    BundleRuleBase

    Base class for handling analyzing bundle rules tasks and checking dependencies

    CheckBundleDupeDependencies

    Rule class to check for duplicate bundle dependencies

    CheckResourcesDupeDependencies

    Rule class to check resource dependencies for duplicates

    CheckSceneDupeDependencies

    Rule class to check scene dependencies for duplicates

    Structs

    BundleRuleBase.ResultData

    Data object for results of resource based analysis rules

    CheckBundleDupeDependencies.CheckDupeResult

    Result for checking for duplicates

    CheckBundleDupeDependencies.ExtraCheckBundleDupeData

    Results for duplicate results inverted check

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