Class SimulatorProviderSettings
Provider Settings for Simulator Provider which controls the editor runtime asset instance which stores the Settings.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.AdaptivePerformance.Simulator.Editor
Assembly: Unity.AdaptivePerformance.Simulator.Editor.dll
Syntax
[Serializable]
[AdaptivePerformanceConfigurationData("Simulator", "com.unity.adaptiveperformance.simulator.provider_settings")]
public class SimulatorProviderSettings : IAdaptivePerformanceSettings
Methods
GetSettings()
Returns Samsung Provider Settings which are used by Adaptive Performance to apply Provider Settings.
Declaration
public static SimulatorProviderSettings GetSettings()
Returns
Type | Description |
---|---|
SimulatorProviderSettings | Samsung Provider Settings |