The Adaptive Performance Subsystem Descriptor is used for describing the subsystem so it can be picked up by the subsystem management system.
Inheritance
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider
AdaptivePerformanceSubsystemDescriptor
Inherited Members
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider<UnityEngine.AdaptivePerformance.Provider.AdaptivePerformanceSubsystem, UnityEngine.AdaptivePerformance.Provider.AdaptivePerformanceSubsystem.APProvider>.Create()
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider.UnityEngine.ISubsystemDescriptor.Create()
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider.id
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider.providerType
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider.subsystemTypeOverride
[Preserve]
public sealed class AdaptivePerformanceSubsystemDescriptor : SubsystemDescriptorWithProvider<AdaptivePerformanceSubsystem, AdaptivePerformanceSubsystem.APProvider>, ISubsystemDescriptor
Constructors
Constructor to fill the subsystem descriptor with all information to register the subsystem successfully.
Declaration
public AdaptivePerformanceSubsystemDescriptor(AdaptivePerformanceSubsystemDescriptor.Cinfo cinfo)
Parameters
Methods
Register the subsystem with the subsystem registry and make it available to use during runtime.
Declaration
public static AdaptivePerformanceSubsystemDescriptor RegisterDescriptor(AdaptivePerformanceSubsystemDescriptor.Cinfo cinfo)
Parameters
Returns
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