Global access to the default Adaptive Performance interface and lifecycle management controls.
public static class Holder
Properties
Global access to the default Adaptive Performance interface to access the main manager object.
Declaration
public static IAdaptivePerformance Instance { get; }
Property Value
Methods
Stops Adaptive Performance (if still running) and initiates the tear down process. Once complete,
Instance is no longer available. All Adaptive Performance objects are removed from the
scene.
Declaration
public static void Deinitialize()
Create and attach the Adaptive Performance to the scene and initiate the startup process for the provider.
After initialization is complete, Instance is made available.
Should only be used when "Initialize on Startup" is disabled.
Declaration
public static void Initialize()
Events
Subscribe to Adaptive Performance lifecycle events which are sent when the Instance
value changes.
Declaration
public static event LifecycleEventHandler LifecycleEventHandler
Event Type
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.