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    Class AdaptivePerformanceSubsystemDescriptor

    The Adaptive Performance Subsystem Descriptor is used for describing the subsystem so it can be picked up by the subsystem management system.

    Inheritance
    Object
    AdaptivePerformanceSubsystemDescriptorBase
    AdaptivePerformanceSubsystemDescriptor
    Inherited Members
    AdaptivePerformanceSubsystemDescriptorBase.Create()
    AdaptivePerformanceSubsystemDescriptorBase.id
    AdaptivePerformanceSubsystemDescriptorBase.subsystemImplementationType
    Namespace: UnityEngine.AdaptivePerformance.Provider
    Syntax
    [Preserve]
    public sealed class AdaptivePerformanceSubsystemDescriptor : AdaptivePerformanceSubsystemDescriptorBase

    Constructors

    AdaptivePerformanceSubsystemDescriptor(AdaptivePerformanceSubsystemDescriptor.Cinfo)

    Constructor to fill the subsystem descriptor with all information to register the subsystem successfully.

    Declaration
    public AdaptivePerformanceSubsystemDescriptor(AdaptivePerformanceSubsystemDescriptor.Cinfo cinfo)
    Parameters
    Type Name Description
    AdaptivePerformanceSubsystemDescriptor.Cinfo cinfo

    Pass in the information about the subsystem.

    Methods

    RegisterDescriptor(AdaptivePerformanceSubsystemDescriptor.Cinfo)

    Register the subsystem with the subsystem registry and make it available to use during runtime.

    Declaration
    public static AdaptivePerformanceSubsystemDescriptor RegisterDescriptor(AdaptivePerformanceSubsystemDescriptor.Cinfo cinfo)
    Parameters
    Type Name Description
    AdaptivePerformanceSubsystemDescriptor.Cinfo cinfo

    Pass in the information about the subsystem.

    Returns
    Type Description
    AdaptivePerformanceSubsystemDescriptor

    Returns an active subsytem descriptor.

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    on 24 February 2021