Class RuleTileTemplate
Template used to create a RuleTile from Texture2D and Sprites.
Inheritance
TileTemplate
RuleTileTemplate
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
public class RuleTileTemplate : TileTemplate
Fields
defaultColliderType
The Default Collider Type set when creating a new Rule.
Declaration
public Tile.ColliderType defaultColliderType
Field Value
defaultGameObject
The Default GameObject set when creating a new Rule.
Declaration
public GameObject defaultGameObject
Field Value
defaultSprite
The Default Sprite set when creating a new Rule.
Declaration
public Sprite defaultSprite
Field Value
rules
List of Positional Data for detecting Sprites and Tiling Rules.
Declaration
public List<RuleTileTemplate.RuleData> rules
Field Value
textureHeight
Original Height of the Template
Declaration
Field Value
textureWidth
Original Width of the Template
Declaration
Field Value
Methods
CreateTileAssets(Texture2D, IEnumerable<Sprite>, ref List<TileChangeData>)
Creates a List of TileBase Assets with a RuleTile from Texture2D
and Sprites with placement data onto a Tile Palette.
Declaration
public override void CreateTileAssets(Texture2D texture2D, IEnumerable<Sprite> sprites, ref List<TileChangeData> tilesToAdd)
Parameters
Type |
Name |
Description |
Texture2D |
texture2D |
Texture2D to generate Tile Assets from.
|
IEnumerable<Sprite> |
sprites |
Sprites to generate Tile Assets from.
|
List<TileChangeData> |
tilesToAdd |
RuleTile asset and placement data to generate.
|
Overrides
Extension Methods
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