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    Struct RuleTileTemplate.RuleData

    Positional and Rule Data for detecting RuleTile Sprites.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    [Serializable]
    public struct RuleTileTemplate.RuleData

    Fields

    spritePositions

    x, y positions on Texture2D.

    Declaration
    public List<Vector2> spritePositions
    Field Value
    Type Description
    List<Vector2>

    tilingRule

    Tiling Rule for Rule at position.

    Declaration
    public RuleTile.TilingRule tilingRule
    Field Value
    Type Description
    RuleTile.TilingRule
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