Namespace UnityEngine.Tilemaps
Classes
AdvancedRuleOverrideTile
Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
AnimatedTile
Animated Tiles are tiles which run through and display a list of sprites in sequence.
GridInformation
A simple MonoBehaviour that stores and provides information based on Grid positions and keywords.
PipelineTile
Pipeline Tiles are tiles which take into consideration its orthogonal neighboring tiles and displays a sprite depending on whether the neighboring tile is the same tile.
RandomTile
Random Tiles are tiles which pseudo-randomly pick a sprite from a given list of sprites and a target location, and displays that sprite. The Sprite displayed for the Tile is randomized based on its location and will be fixed for that particular location.
RuleOverrideTile
Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
RuleOverrideTile.TileGameObjectPair
A data structure storing the GameObject overriding the original RuleTile GameObject
RuleOverrideTile.TileSpritePair
A data structure storing the Sprite overriding the original RuleTile Sprite
TerrainTile
Terrain Tiles, similar to Pipeline Tiles, are tiles which take into consideration its orthogonal and diagonal neighboring tiles and displays a sprite depending on whether the neighboring tile is the same tile.
WeightedRandomTile
Weighted Random Tiles are tiles which randomly pick a sprite from a given list of sprites and a target location, and displays that sprite. The sprites can be weighted with a value to change its probability of appearing. The Sprite displayed for the Tile is randomized based on its location and will be fixed for that particular location.
Structs
WeightedSprite
A Sprite with a Weight value for randomization.