Class PrefabBrushEditor | 2D Tilemap Extras | 1.5.0-preview
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    Class PrefabBrushEditor

    The Brush Editor for a Prefab Brush.

    Inheritance
    Object
    Object
    ScriptableObject
    Editor
    GridBrushEditorBase
    GridBrushEditor
    PrefabBrushEditor
    Inherited Members
    GridBrushEditor.OnDisable()
    UnityEditor.Tilemaps.GridBrushEditor.OnPaintSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.GridBrushBase.Tool, System.Boolean)
    GridBrushEditor.OnSelectionInspectorGUI()
    GridBrushEditor.OnMouseLeave()
    UnityEditor.Tilemaps.GridBrushEditor.OnToolDeactivated(UnityEngine.GridBrushBase.Tool)
    UnityEditor.Tilemaps.GridBrushEditor.RegisterUndo(UnityEngine.GameObject, UnityEngine.GridBrushBase.Tool)
    UnityEditor.Tilemaps.GridBrushEditor.PaintPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrushEditor.BoxFillPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    UnityEditor.Tilemaps.GridBrushEditor.FloodFillPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    GridBrushEditor.ClearPreview()
    GridBrushEditor.brush
    UnityEditor.Tilemaps.GridBrushEditor.canChangeZPosition
    GridBrushEditor.validTargets
    UnityEditor.Tilemaps.GridBrushEditorBase.OnSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject)
    GridBrushEditorBase.OnMouseEnter()
    UnityEditor.Tilemaps.GridBrushEditorBase.OnToolActivated(UnityEngine.GridBrushBase.Tool)
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, Editor)
    Editor.CreateCachedEditor(Object, Type, Editor)
    Editor.CreateCachedEditor(Object[], Type, Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, String[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.OnInspectorGUI()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, Editor)
    Editor.HasPreviewGUI()
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(String, Object[], Int32, Int32)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.Initialize(Object[])
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Tilemaps
    Syntax
    [CustomEditor(typeof(PrefabBrush))]
    public class PrefabBrushEditor : GridBrushEditor, IPreviewable, IToolModeOwner

    Methods

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    GridBrushEditor.OnEnable()

    OnPaintInspectorGUI()

    Callback for painting the inspector GUI for the PrefabBrush in the Tile Palette. The PrefabBrush Editor overrides this to have a custom inspector for this Brush.

    Declaration
    public override void OnPaintInspectorGUI()
    Overrides
    GridBrushEditorBase.OnPaintInspectorGUI()
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