docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GenericScriptablePath<T>

    Inheritance
    object
    Object
    ScriptableObject
    ScriptablePath
    GenericScriptablePath<T>
    Implements
    IEditablePath
    ISelectable<Vector3>
    IUndoObject
    Inherited Members
    ScriptablePath.shapeType
    ScriptablePath.undoObject
    ScriptablePath.selection
    ScriptablePath.localToWorldMatrix
    ScriptablePath.forward
    ScriptablePath.up
    ScriptablePath.right
    ScriptablePath.isOpenEnded
    ScriptablePath.pointCount
    ScriptablePath.Select(ISelector<Vector3>)
    ScriptablePath.GetPoint(int)
    ScriptablePath.SetPoint(int, ControlPoint)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.U2D.Path
    Assembly: Unity.2D.Path.Editor.dll
    Syntax
    public class GenericScriptablePath<T> : ScriptablePath, IEditablePath, ISelectable<Vector3>, IUndoObject
    Type Parameters
    Name Description
    T

    Properties

    data

    Declaration
    public T[] data { get; set; }
    Property Value
    Type Description
    T[]

    Methods

    AddPoint(ControlPoint)

    Declaration
    public override void AddPoint(ControlPoint controlPoint)
    Parameters
    Type Name Description
    ControlPoint controlPoint
    Overrides
    ScriptablePath.AddPoint(ControlPoint)

    Clear()

    Declaration
    public override void Clear()
    Overrides
    ScriptablePath.Clear()

    Create()

    Declaration
    protected virtual T Create()
    Returns
    Type Description
    T

    Destroy(T)

    Declaration
    protected virtual void Destroy(T data)
    Parameters
    Type Name Description
    T data

    GetData(int)

    Declaration
    public T GetData(int index)
    Parameters
    Type Name Description
    int index
    Returns
    Type Description
    T

    InsertPoint(int, ControlPoint)

    Declaration
    public override void InsertPoint(int index, ControlPoint controlPoint)
    Parameters
    Type Name Description
    int index
    ControlPoint controlPoint
    Overrides
    ScriptablePath.InsertPoint(int, ControlPoint)

    RemovePoint(int)

    Declaration
    public override void RemovePoint(int index)
    Parameters
    Type Name Description
    int index
    Overrides
    ScriptablePath.RemovePoint(int)

    SetData(int, T)

    Declaration
    public void SetData(int index, T data)
    Parameters
    Type Name Description
    int index
    T data

    Implements

    IEditablePath
    ISelectable<T>
    IUndoObject

    Extension Methods

    EditablePathExtensions.CalculateLeftTangent(IEditablePath, int)
    EditablePathExtensions.CalculateLocalLeftTangent(IEditablePath, int)
    EditablePathExtensions.CalculateLocalRightTangent(IEditablePath, int)
    EditablePathExtensions.CalculateRightTangent(IEditablePath, int)
    EditablePathExtensions.GetNextPoint(IEditablePath, int)
    EditablePathExtensions.GetPrevPoint(IEditablePath, int)
    EditablePathExtensions.MirrorTangent(IEditablePath, int)
    EditablePathExtensions.SetTangentMode(IEditablePath, int, TangentMode)
    EditablePathExtensions.ToPolygon(IEditablePath)
    EditablePathExtensions.ToSpline(IEditablePath)
    EditablePathExtensions.UpdateTangentMode(IEditablePath, int)
    EditablePathExtensions.UpdateTangentsFromMode(IEditablePath)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)