Interface IEditablePath
Assembly: Unity.2D.Path.Editor.dll
Syntax
public interface IEditablePath : ISelectable<Vector3>
Properties
forward
Declaration
Vector3 forward { get; set; }
Property Value
isOpenEnded
Declaration
bool isOpenEnded { get; set; }
Property Value
localToWorldMatrix
Declaration
Matrix4x4 localToWorldMatrix { get; set; }
Property Value
pointCount
Declaration
Property Value
right
Declaration
Vector3 right { get; set; }
Property Value
selection
Declaration
ISelection<int> selection { get; }
Property Value
shapeType
Declaration
ShapeType shapeType { get; set; }
Property Value
undoObject
Declaration
IUndoObject undoObject { get; set; }
Property Value
up
Declaration
Property Value
Methods
AddPoint(ControlPoint)
Declaration
void AddPoint(ControlPoint controlPoint)
Parameters
Clear()
Declaration
GetPoint(int)
Declaration
ControlPoint GetPoint(int index)
Parameters
Type |
Name |
Description |
int |
index |
|
Returns
InsertPoint(int, ControlPoint)
Declaration
void InsertPoint(int index, ControlPoint controlPoint)
Parameters
RemovePoint(int)
Declaration
void RemovePoint(int index)
Parameters
Type |
Name |
Description |
int |
index |
|
SetPoint(int, ControlPoint)
Declaration
void SetPoint(int index, ControlPoint controlPoint)
Parameters
Extension Methods