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    Class CreatePointAction

    Inheritance
    object
    GUIAction
    HoveredControlAction
    ClickAction
    CreatePointAction
    Inherited Members
    ClickAction.clickCount
    ClickAction.onClick
    ClickAction.GetTriggerContidtion(IGUIState)
    ClickAction.GetFinishContidtion(IGUIState)
    HoveredControlAction.hoveredControl
    HoveredControlAction.CanTrigger(IGUIState)
    GUIAction.enable
    GUIAction.enableRepaint
    GUIAction.repaintOnMouseMove
    GUIAction.onPreRepaint
    GUIAction.onRepaint
    GUIAction.ID
    GUIAction.OnGUI(IGUIState)
    GUIAction.IsEnabled(IGUIState)
    GUIAction.IsRepaintEnabled(IGUIState)
    GUIAction.PreRepaint(IGUIState)
    GUIAction.OnPerform(IGUIState)
    GUIAction.OnFinish(IGUIState)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.U2D.Path
    Assembly: Unity.2D.Path.Editor.dll
    Syntax
    public class CreatePointAction : ClickAction

    Constructors

    CreatePointAction(Control, Control)

    Declaration
    public CreatePointAction(Control pointControl, Control edgeControl)
    Parameters
    Type Name Description
    Control pointControl
    Control edgeControl

    Fields

    guiToWorld

    Declaration
    public Func<IGUIState, Vector2, Vector3> guiToWorld
    Field Value
    Type Description
    Func<IGUIState, Vector2, Vector3>

    onCreatePoint

    Declaration
    public Action<int, Vector3> onCreatePoint
    Field Value
    Type Description
    Action<int, Vector3>

    Methods

    OnTrigger(IGUIState)

    Declaration
    protected override void OnTrigger(IGUIState guiState)
    Parameters
    Type Name Description
    IGUIState guiState
    Overrides
    ClickAction.OnTrigger(IGUIState)
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