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    Class HoveredControlAction

    Inheritance
    object
    GUIAction
    HoveredControlAction
    ClickAction
    Inherited Members
    GUIAction.enable
    GUIAction.enableRepaint
    GUIAction.repaintOnMouseMove
    GUIAction.onPreRepaint
    GUIAction.onRepaint
    GUIAction.ID
    GUIAction.OnGUI(IGUIState)
    GUIAction.IsEnabled(IGUIState)
    GUIAction.IsRepaintEnabled(IGUIState)
    GUIAction.PreRepaint(IGUIState)
    GUIAction.GetFinishContidtion(IGUIState)
    GUIAction.GetTriggerContidtion(IGUIState)
    GUIAction.OnPerform(IGUIState)
    GUIAction.OnFinish(IGUIState)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.U2D.Path.GUIFramework
    Assembly: Unity.2D.Path.Editor.dll
    Syntax
    public abstract class HoveredControlAction : GUIAction

    Constructors

    HoveredControlAction(Control)

    Declaration
    public HoveredControlAction(Control control)
    Parameters
    Type Name Description
    Control control

    Properties

    hoveredControl

    Declaration
    public Control hoveredControl { get; }
    Property Value
    Type Description
    Control

    Methods

    CanTrigger(IGUIState)

    Declaration
    protected override bool CanTrigger(IGUIState guiState)
    Parameters
    Type Name Description
    IGUIState guiState
    Returns
    Type Description
    bool
    Overrides
    GUIAction.CanTrigger(IGUIState)

    OnTrigger(IGUIState)

    Declaration
    protected override void OnTrigger(IGUIState guiState)
    Parameters
    Type Name Description
    IGUIState guiState
    Overrides
    GUIAction.OnTrigger(IGUIState)
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