Class PathComponentEditor<T>
Inherited Members
Editor.MoveNextTarget()
Namespace: UnityEditor.U2D.Path
Assembly: solution.dll
Syntax
public abstract class PathComponentEditor<T> : Editor where T : ScriptablePath
Type Parameters
Name | Description |
---|---|
T |
Methods
Name | Description |
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DoEditButton<U>(GUIContent, string) | |
DoOpenEndedInspector<U>(SerializedProperty) | |
DoPathInspector<U>() | |
DoSnappingInspector<U>() |