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    Class GenericScriptablePath<T>

    Inheritance
    object
    Object
    ScriptableObject
    ScriptablePath
    GenericScriptablePath<T>
    Implements
    IEditablePath
    ISelectable<Vector3>
    IUndoObject
    Inherited Members
    ScriptablePath.shapeType
    ScriptablePath.undoObject
    ScriptablePath.selection
    ScriptablePath.localToWorldMatrix
    ScriptablePath.forward
    ScriptablePath.up
    ScriptablePath.right
    ScriptablePath.isOpenEnded
    ScriptablePath.pointCount
    ScriptablePath.Select(ISelector<Vector3>)
    ScriptablePath.GetPoint(int)
    ScriptablePath.SetPoint(int, ControlPoint)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.U2D.Path
    Assembly: solution.dll
    Syntax
    public class GenericScriptablePath<T> : ScriptablePath, IEditablePath, ISelectable<Vector3>, IUndoObject
    Type Parameters
    Name Description
    T

    Properties

    Name Description
    data

    Methods

    Name Description
    AddPoint(ControlPoint)
    Clear()
    Create()
    Destroy(T)
    GetData(int)
    InsertPoint(int, ControlPoint)
    RemovePoint(int)
    SetData(int, T)

    Extension Methods

    EditablePathExtensions.CalculateLeftTangent(IEditablePath, int)
    EditablePathExtensions.CalculateLocalLeftTangent(IEditablePath, int)
    EditablePathExtensions.CalculateLocalRightTangent(IEditablePath, int)
    EditablePathExtensions.CalculateRightTangent(IEditablePath, int)
    EditablePathExtensions.GetNextPoint(IEditablePath, int)
    EditablePathExtensions.GetPrevPoint(IEditablePath, int)
    EditablePathExtensions.MirrorTangent(IEditablePath, int)
    EditablePathExtensions.SetTangentMode(IEditablePath, int, TangentMode)
    EditablePathExtensions.ToPolygon(IEditablePath)
    EditablePathExtensions.ToSpline(IEditablePath)
    EditablePathExtensions.UpdateTangentMode(IEditablePath, int)
    EditablePathExtensions.UpdateTangentsFromMode(IEditablePath)
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