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    Class GenericDefaultControl

    Inheritance
    object
    Control
    DefaultControl
    GenericDefaultControl
    Inherited Members
    DefaultControl.kPickDistance
    DefaultControl.OnBeginLayout(LayoutData, IGUIState)
    Control.name
    Control.ID
    Control.actionID
    Control.layoutData
    Control.hotLayoutData
    Control.GetControl(IGUIState)
    Control.BeginLayout(IGUIState)
    Control.Layout(IGUIState)
    Control.EndLayout(IGUIState)
    Control.Repaint(IGUIState)
    Control.OnEndLayout(IGUIState)
    Control.OnRepaint(IGUIState, int)
    Control.GetCount()
    Control.GetDistance(IGUIState, int)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.U2D.Path.GUIFramework
    Assembly: solution.dll
    Syntax
    public class GenericDefaultControl : DefaultControl

    Constructors

    Name Description
    GenericDefaultControl(string)

    Fields

    Name Description
    forward
    position
    right
    up
    userData

    Methods

    Name Description
    GetForward(IGUIState, int)
    GetPosition(IGUIState, int)
    GetRight(IGUIState, int)
    GetUp(IGUIState, int)
    GetUserData(IGUIState, int)
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