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    Class DefaultControl

    Inheritance
    object
    Control
    DefaultControl
    GenericDefaultControl
    Inherited Members
    Control.name
    Control.ID
    Control.actionID
    Control.layoutData
    Control.hotLayoutData
    Control.GetControl(IGUIState)
    Control.BeginLayout(IGUIState)
    Control.Layout(IGUIState)
    Control.EndLayout(IGUIState)
    Control.Repaint(IGUIState)
    Control.OnEndLayout(IGUIState)
    Control.OnRepaint(IGUIState, int)
    Control.GetCount()
    Control.GetPosition(IGUIState, int)
    Control.GetForward(IGUIState, int)
    Control.GetUp(IGUIState, int)
    Control.GetRight(IGUIState, int)
    Control.GetDistance(IGUIState, int)
    Control.GetUserData(IGUIState, int)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.U2D.Path.GUIFramework
    Assembly: solution.dll
    Syntax
    public abstract class DefaultControl : Control

    Constructors

    Name Description
    DefaultControl(string)

    Fields

    Name Description
    kPickDistance

    Methods

    Name Description
    OnBeginLayout(LayoutData, IGUIState)
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