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    Class Control

    Inheritance
    object
    Control
    DefaultControl
    GenericControl
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.U2D.Path.GUIFramework
    Assembly: solution.dll
    Syntax
    public abstract class Control

    Constructors

    Name Description
    Control(string)

    Properties

    Name Description
    ID
    actionID
    hotLayoutData
    layoutData
    name

    Methods

    Name Description
    BeginLayout(IGUIState)
    EndLayout(IGUIState)
    GetControl(IGUIState)
    GetCount()
    GetDistance(IGUIState, int)
    GetForward(IGUIState, int)
    GetPosition(IGUIState, int)
    GetRight(IGUIState, int)
    GetUp(IGUIState, int)
    GetUserData(IGUIState, int)
    Layout(IGUIState)
    OnBeginLayout(LayoutData, IGUIState)
    OnEndLayout(IGUIState)
    OnRepaint(IGUIState, int)
    Repaint(IGUIState)
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