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    Class GenericControl

    Inheritance
    object
    Control
    GenericControl
    Inherited Members
    Control.name
    Control.ID
    Control.actionID
    Control.layoutData
    Control.hotLayoutData
    Control.GetControl(IGUIState)
    Control.BeginLayout(IGUIState)
    Control.Layout(IGUIState)
    Control.EndLayout(IGUIState)
    Control.Repaint(IGUIState)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.U2D.Path.GUIFramework
    Assembly: solution.dll
    Syntax
    public class GenericControl : Control

    Constructors

    Name Description
    GenericControl(string)

    Fields

    Name Description
    count
    distance
    forward
    onBeginLayout
    onEndLayout
    onRepaint
    position
    right
    up
    userData

    Methods

    Name Description
    GetCount()
    GetDistance(IGUIState, int)
    GetForward(IGUIState, int)
    GetPosition(IGUIState, int)
    GetRight(IGUIState, int)
    GetUp(IGUIState, int)
    GetUserData(IGUIState, int)
    OnBeginLayout(LayoutData, IGUIState)
    OnEndLayout(IGUIState)
    OnRepaint(IGUIState, int)
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