Class ScriptableData<T> Inheritance object Object ScriptableObject ScriptableData<T> Inherited Members ScriptableObject.SetDirty() ScriptableObject.CreateInstance(string) ScriptableObject.CreateInstance(Type) ScriptableObject.CreateInstance<T>() Object.GetInstanceID() Object.GetHashCode() Object.Equals(object) Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Transform) Object.Instantiate(Object, Transform, bool) Object.Instantiate<T>(T) Object.Instantiate<T>(T, Vector3, Quaternion) Object.Instantiate<T>(T, Vector3, Quaternion, Transform) Object.Instantiate<T>(T, Transform) Object.Instantiate<T>(T, Transform, bool) Object.Destroy(Object, float) Object.Destroy(Object) Object.DestroyImmediate(Object, bool) Object.DestroyImmediate(Object) Object.FindObjectsOfType(Type) Object.DontDestroyOnLoad(Object) Object.DestroyObject(Object, float) Object.DestroyObject(Object) Object.FindSceneObjectsOfType(Type) Object.FindObjectsOfTypeIncludingAssets(Type) Object.FindObjectsOfType<T>() Object.FindObjectOfType<T>() Object.FindObjectsOfTypeAll(Type) Object.FindObjectOfType(Type) Object.ToString() Object.name Object.hideFlags object.Equals(object, object) object.ReferenceEquals(object, object) object.GetType() object.MemberwiseClone() Namespace: UnityEditor.U2D.Path Assembly: solution.dll Syntax public class ScriptableData<T> : ScriptableObject Type Parameters Name Description T Properties Name Description data index owner