Class PathComponentEditor<T>
Inherited Members
Editor.MoveNextTarget()
Namespace: UnityEditor.U2D.Path
Assembly: solution.dll
Syntax
public abstract class PathComponentEditor<T> : Editor where T : ScriptablePath
Type Parameters
| Name | Description |
|---|---|
| T |
Methods
| Name | Description |
|---|---|
| DoEditButton<U>(GUIContent, string) | |
| DoOpenEndedInspector<U>(SerializedProperty) | |
| DoPathInspector<U>() | |
| DoSnappingInspector<U>() |