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    Struct Spline

    Namespace: UnityEditor.U2D.Path
    Syntax
    public struct Spline : IShape

    Fields

    empty

    Declaration
    public static Spline empty
    Field Value
    Type Description
    Spline

    isOpenEnded

    Declaration
    public bool isOpenEnded
    Field Value
    Type Description
    System.Boolean

    points

    Declaration
    public Vector3[] points
    Field Value
    Type Description
    Vector3[]

    Explicit Interface Implementations

    IShape.isOpenEnded

    Declaration
    bool IShape.isOpenEnded { get; }
    Returns
    Type Description
    System.Boolean
    Implements
    IShape.isOpenEnded

    IShape.ToControlPoints()

    Declaration
    ControlPoint[] IShape.ToControlPoints()
    Returns
    Type Description
    ControlPoint[]
    Implements
    IShape.ToControlPoints()

    IShape.type

    Declaration
    ShapeType IShape.type { get; }
    Returns
    Type Description
    ShapeType
    Implements
    IShape.type
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