Struct SpriteRenderData
Component that holds Sprite render data.
Namespace: Unity.U2D.Entities
Syntax
public struct SpriteRenderData : IComponentData
Fields
Mesh
Reference to the Sprite's mesh.
Declaration
public BlobAssetReference<SpriteMesh> Mesh
Field Value
| Type | Description |
|---|---|
| BlobAssetReference<SpriteMesh> | - |
Texture
Link to the entity holding Texture data.
Declaration
public Entity Texture
Field Value
| Type | Description |
|---|---|
| Entity | - |