Struct SpriteAtlasEntry
BufferElement that holds Sprite render data.
Namespace: Unity.U2D.Entities
Syntax
public struct SpriteAtlasEntry : IBufferElementData
Fields
Value
Reference to the Sprite's mesh.
Declaration
public BlobAssetReference<SpriteMesh> Value
Field Value
| Type | Description |
|---|---|
| BlobAssetReference<SpriteMesh> | - |