Getting started with 2D Entities | 2D Entities | 0.31.0-preview.3
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    Getting started with 2D Entities

    To begin using the 2D Entities package, please refer to Project Tiny’s System Requirements as well as the specific 2D Entities package requirements, to ensure that you download and install everything necessary to begin developing Project Tiny applications.

    Once you have installed the required Editor version and third party tools, download the preconfigured Project template Tiny2D from the ProjectTinySamples repository. Open Tiny2Dand go to the Package Manager (menu: Window > Package Manager). Select the Add (+) button at the upper-left corner of the window, and select Add package from git URL…

    Enter com.unity.2d.entities into the box and then select Add to download the 2D Entities package and add it to the Project.

    Rendering 2D content

    Adding a new Sprite to your Scene in DOTS is similar to adding a Sprite in the regular 2D workflow. Drag the Sprite you would like to use into the scene, and a GameObject with a Sprite Renderer component referencing the Sprite you selected appears in the Scene. Drag the new GameObject into the SubScene to include it in the GameObject conversion.

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