docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method CalculateDistance

    CalculateDistance(PointDistanceInput)

    Declaration
    bool CalculateDistance(PointDistanceInput input)
    Parameters
    Type Name Description
    PointDistanceInput input
    Returns
    Type Description
    bool

    CalculateDistance(PointDistanceInput, out DistanceHit)

    Declaration
    bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    PointDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    bool

    CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    PointDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    bool

    CalculateDistance<T>(PointDistanceInput, ref T)

    Declaration
    bool CalculateDistance<T>(PointDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input
    T collector
    Returns
    Type Description
    bool
    Type Parameters
    Name Description
    T

    CalculateDistance(ColliderDistanceInput)

    Declaration
    bool CalculateDistance(ColliderDistanceInput input)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    Returns
    Type Description
    bool

    CalculateDistance(ColliderDistanceInput, out DistanceHit)

    Declaration
    bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    bool

    CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    bool

    CalculateDistance<T>(ColliderDistanceInput, ref T)

    Declaration
    bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input
    T collector
    Returns
    Type Description
    bool
    Type Parameters
    Name Description
    T
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)