Class CCDSolver2D
Component responsible for 2D Cyclic Coordinate Descent (CCD) IK.
Inherited Members
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.U2D.IK
Syntax
[MovedFrom("UnityEngine.Experimental.U2D.IK")]
[Solver2DMenu("Chain (CCD)")]
[Icon("Packages/com.unity.2d.animation/Editor/Assets/ComponentIcons/Animation.IKCCD.png")]
public sealed class CCDSolver2D : Solver2D, IPreviewable
Properties
iterations
Get and set the solver's integration count.
Declaration
public int iterations { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
tolerance
Get and set target distance tolerance.
Declaration
public float tolerance { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
velocity
Get and Set the solver velocity.
Declaration
public float velocity { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
Methods
DoPrepare()
Prepares the data required for updating the solver.
Declaration
protected override void DoPrepare()
Overrides
DoUpdateIK(List<Vector3>)
Updates the IK and sets the chain's transform positions.
Declaration
protected override void DoUpdateIK(List<Vector3> targetPositions)
Parameters
| Type | Name | Description |
|---|---|---|
| List<Vector3> | targetPositions | Target positions for the chain. |
Overrides
GetChain(Int32)
Gets the chain in the solver at index.
Declaration
public override IKChain2D GetChain(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | Index to query. Not used in this override. |
Returns
| Type | Description |
|---|---|
| IKChain2D | Returns IKChain2D for the Solver. |
Overrides
GetChainCount()
Returns the number of chains in the solver.
Declaration
protected override int GetChainCount()
Returns
| Type | Description |
|---|---|
| Int32 | Returns 1, because CCD Solver has only one chain. |