Customize and extend the rendering process in the Universal Render Pipeline (URP) in a 2D project. Create a custom render pass in a C# script and inject it into the URP frame rendering loop.
| Topic | Description |
|---|---|
| Add a 2D custom render pass to the frame rendering loop in URP | Add and inject a custom render pass, and learn about the specific APIs you use in a 2D project. |
| 2D injection points reference in URP | Explore the injection points that let you inject 2D render passes at different points in the URP frame rendering loop. |