The 2D module in the Profiler window displays statistics about how many sprites Unity renders and which sprite atlases it uses.
To open the Profiler module, follow these steps:
The chart in the 2D module displays the following categories.
| Chart | Description |
|---|---|
| Sprite Count | The number of sprites Unity loads in the selected frame, including culled sprites. |
| SpriteAtlas Count | The number of sprite atlases Unity loads in the selected frame, whether Unity uses them or not. |
| Sprites rendered | The number of sprites Unity renders in the selected frame, excluding culled sprites. |
| SpriteAtlases rendered | The number of sprite atlases Unity uses in the selected frame. |
The details pane of the 2D module displays the following properties.
| Property | Description |
|---|---|
| Name | The name of the sprite atlas (), sprite (), or texture () Unity renders. |
| Sprites | The number of sprites Unity renders, excluding culled sprites. This property is displayed only if the item is a sprite atlas or a texture. |
| Textures | The number of textures in the sprite atlas, also known as pages. This property is displayed only if the item is a sprite atlas. |
| Usage | The percentage of the sprite atlas or texture Unity uses for rendering. A low percentage indicates wasted texture space. For more information, refer to Create a sprite atlas, and Get started with the Sprite Atlas Analyzer in the 2D Tooling package. |